The purpose of the SCSCA is the promotion and encouragement of organized sporting clays shooting among the residents of the state of South Carolina. To increase among SCSCA members, the knowledge of the safe handling and proper care of firearms, as well as improved shotgun marksmanship. 

If you are a South Carolina State Resident, and have joined the NSCA (National Sporting Clays Association), which is our national organization, you are automatically a member of the SCSCA (South Carolina Sporting Clays Association) which is our local, in-state organization.

It is a non-profit organization owned and operated by its members. The purpose of the SCSCA is to promote sporting clays among residents of South Carolina.

 

 

If you are a new shooter, hunter, or just interested in competing in South Carolina Sporting Clays then these are the steps you need to take to get involved and test your skills.

First, you need to the join the NSCA and you can do this for FREE.

Click the link below and bring to any of the South Carolina Circuit Shoots.  No prior experience is necessary and you will be started in the beginner "E" class.  (More on Class system below)

 

FREE NSCA Membership

How to Play Sporting Clays

NSCA Class System is as follows:

The ultimate goal is to try to make it to Master Class.  This is a journey and is not easily achieved without many hours of practice, instruction, and competition. Some of the skills you obtain in trying to achieve Master Class will help you in your everyday life such as focus, discipline, and friendships.  If you learn to enjoy this journey you will be rewarded with meeting some of the best people in the world and you will have many stories to tell after travelling to various tournaments in South Carolina.

A shooter who has never shot any registered clay targets will be assigned Class E.

The new punch count required for moving up in class will be as follows:

  • E Class to D Class – 4 punches

  • D Class to C Class – 6 punches

  • C Class to B Class – 8 punches

  • B Class to A Class – 12 punches

  • A Class to AA Class – 14 punches

  • AA Class to Master Class – 20 punches

Determining Class

There are seven (7) classes a shooter can classify into: Master-AA-A-B-C-D-E.

A shooter who has never shot any registered clay targets will be assigned Class “E”. 

Moving Up in Class

Shooters earn their way out of class by shooting the high score(s) or tying for the high score (s) in class.

In NSCA Nationals and US Open (main event only)
The top five (5) scores and all ties in each class receive four (4) punches; the sixth and seventh highest
scores and all ties in each class receive three (3) punches; the eighth and ninth highest scores and all ties in each class receive two (2) punches; the tenth highest score and all ties in each class receive one (1) punch.

In all events using the NSCA classification system, except the NSCA Nationals and US Open main events
Shooters will earn punches based on the number of entries in their respective class. Punches are awarded as follows:

  • HOA – The shooter with the highest score and all ties in an event, where there is a minimum of ten (10) total shooters, shall receive a minimum of one (1) punch no matter what class the shooter is in.

  • 0–2 shooters in class – No punch is awarded

  • 3-9 shooters in class – One (1) punch for high score and all ties

  • 10-14 shooters in class – Two (2) punches for high score and all ties; one (1) punch for the second highest score and all ties

  • 15-29 shooters in class – Four (4) punches for high score and all ties; two (2) punches for second highest score and all ties; one (1) punch for third highest score and all ties

  • 30-44 shooters in class – Four (4) punches for high score and all ties; four (4) punches for second highest score and ties; two (2) punches for third highest score and ties; one (1) punch for fourth highest score and all ties

  • 45+ shooters in class – Four (4) punches to first, second, and third highest scores and all ties; three (3) punches for fourth highest score and all ties; two (2) punches for fifth highest score and all ties; one (1) punch for sixth highest score and all ties.

It is the shooter’s responsibility to determine these punches and move up one class after reaching the following number of punches:

  • E Class to D Class – 4 punches

  • D Class to C Class – 6 punches

  • C Class to B Class – 8 punches

  • B Class to A Class – 12 punches

  • A Class to AA Class – 14 punches

  • AA Class to Master Class – 20 punches

Note: Punches must be earned in the shooter’s current class for them to be used in moving up in class. A
person earning more than the necessary punches to move up in class enters the new class with no punches.

In events of 100+ entries, it is the responsibility of shoot management to notify all shooters of their move up in class or punches received. The shooter is also equally responsible to shoot in his/her proper class and to inquire and inform shoot management of any move up at the next tournament entered.

Upon entering a shoot with multiple events, a person will remain in the class he/she started in for all events held, and any punches he/she earns will be awarded at the conclusion of all of the events at that shoot. A shooter cannot be moved up more than one class at the conclusion of the registered events based on punches; however, a shooter can be moved up more than one class based on KNOWN ABILITY.

For more details on the Classification System, moving up in class, appealing a classification, being classified based on known ability, and more, see the NSCA Rule Book, whose definitions and rules regarding classification are the final authority.